Intel XeSS 1.2 Released – Xe Super Sampling Still Driven By Some Windows Binary Blobs

Intel XeSS 1.2 Released – Xe Super Sampling Still Driven By Some Windows Binary Blobs
By Tech
Aug 17

Intel XeSS 1.2 Released – Xe Super Sampling Still Driven By Some Windows Binary Blobs

Intel XeSS 1.2 Released – Xe Super Sampling Still Driven By Some Windows Binary Blobs

Intel XeSS 1.2 Released – Xe Super Sampling Still Driven By Some Windows Binary Blobs

Intel has recently released version 1.2 of their Xe Super Sampling (XeSS) technology. XeSS is Intel’s answer to NVIDIA’s DLSS, aiming to provide gamers with improved visual quality and performance in supported games. However, despite the advancements in this latest release, XeSS still relies on some Windows binary blobs.

Binary blobs are pieces of proprietary software code that are distributed in compiled form without the accompanying source code. These binary blobs are often used to enable specific features or functionalities in hardware devices, but they can also limit the ability for users to customize or modify their systems.

Improved Performance and Visual Quality

In the latest version of XeSS, Intel has made significant improvements in both performance and visual quality. XeSS now offers better upscaling algorithms, resulting in sharper images and reduced artifacts. This helps to enhance the overall gaming experience by providing more detailed and realistic graphics.

Additionally, Intel has optimized the performance of XeSS, allowing for smoother gameplay even when utilizing the upscaling technology. This means that gamers can enjoy higher frame rates and better responsiveness while still benefiting from the improved visual quality offered by XeSS.

With these enhancements, XeSS is becoming a more viable alternative to DLSS, giving gamers more options when it comes to improving the performance and visual fidelity of their games.

The Role of Windows Binary Blobs

Despite the advancements in XeSS, it is important to note that the technology still relies on some Windows binary blobs. These binary blobs contain proprietary code that enables certain functionalities within XeSS, but they are not open source.

This reliance on binary blobs can be a concern for some users, as it limits their ability to fully understand and customize the inner workings of XeSS. It also raises questions about the transparency and security of these closed-source components.

It is worth noting that Intel has been working on open-sourcing parts of XeSS, and they have made progress in this regard. However, there are still some aspects of the technology that rely on proprietary code, which may hinder the efforts of open-source enthusiasts.

Future Developments

Looking ahead, Intel has committed to further improving XeSS and addressing the concerns related to binary blobs. They are actively working towards reducing the reliance on proprietary code and increasing the transparency of the technology.

Intel recognizes the importance of open-source software and is dedicated to providing more options for customization and community involvement. With ongoing developments and collaboration with the open-source community, we can expect XeSS to become even more accessible and user-friendly in the future.

Intel’s XeSS 1.2 release brings significant improvements to the performance and visual quality of their upscaling technology. While XeSS still relies on some Windows binary blobs, Intel is actively working towards reducing this dependence and embracing open-source principles.

As XeSS evolves, it will be interesting to see how Intel addresses the concerns surrounding proprietary code and further enhances the technology. With the continued development and collaboration with the gaming community, XeSS has the potential to become a compelling alternative to DLSS and provide gamers with even more options for improving their gaming experiences.

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